

Request it, offer the fact that you allow the Nerf Gun against your character if he feels it's too out of line. It shouldn't be a competition, it should be a compromise. I'm NOT cool with people trying to pull a trick because I'm generous and they think they're clever. As long as my players are upfront with me with whatever stupid combinations they want to try (Grappling + Spike Growth, Friends + Disguise Self, Alchemist's Flask + Catapult, Intelligence Knowledge Cleric, etc.), I'm generally cool with it. Give him the option to fine tune it to what he deems fit, as long as you still get to play around with your neat toy. Maybe Darkness requires two Warlock spell slots. Maybe the Warlock loses out on one of its spell slots, or maybe your spellcasting modifier is reduced by -1. Say it's not without risks, and that he can nerf specific things to the ground if he feels it's out of control.

He IS God of your table.Ĭome up with a counteroffer. But with DnD, sometimes just building something that sounds fun is more than worth it. Shadow Blade lines up to be the perfect weapon for a magic-based assassin.
DND5E SHADOW BLADE FULL
You will get additional slots (and higher level slots) ahead of a single class ranger, but additional levels of wizard probably aren't worth it unless you did want to sink lots of attribute into Int and make yourself a full MAD multiclass Shadow Blade 5e D&D Guide 2023 By: Sarah King. Then dash back to ranger and never look back. well you know the because), and pick up three levels.

Hand Crossbow Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. The drow can then fill an unoccupied 5-foot cube within 5 feet of the target with magical darkness, which remains for 1 minute.
DND5E SHADOW BLADE PLUS
Hit: 8 (1d6 + 5) piercing damage plus 10 (3d6) necrotic damage and 10 (3d6) poison damage. Shadow Sword Melee Weapon Attack: +9 to hit, reach 5 ft., one target. The drow can dismiss darkness in this way no more than once per turn. If either attack hits and the target is within 10 feet of a 5-foot cube of darkness created by the shadow sword on a previous turn, the drow can dismiss that darkness and cause the target to take 21 (6d6) necrotic damage. Multiattack The drow makes two attacks with its shadow sword. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. It then has advantage on the first melee attack it makes before the end of the turn. While in dim light or darkness, the drow can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. Dungeon Scribe Magic Oddity dnd d&d art Dungeons dragons dnd5e. It can innately cast the following spells, requiring no material components:ġ/day each: darkness, faerie fire, levitate (self only) Shadow Blade is a 2nd level spell, coming early in the game for full casters. The drow’s innate spellcasting ability is Charisma (spell save DC 13). The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
